Exploration with Zbrush and texturing.
Character development for a project that got cancelled. Process on how I got to the final design.
Client: Activision
This was a concept used to pitch a monster creator web campaign, used to promote "Prototype 2".
Client: Activision
Head concept for monster creator web campaign, used to promote "Prototype 2".
Client: Activision
This was a concept used to pitch a monster creator web campaign, used to promote "Prototype 2".
Client: Lucas Films
A background environment used as a splash page for "Star War's Racer Rush"
Client: 20th Century Fox (Dawn of the Apes)
Project Responsibilities: Matte paintings for promotional loops that showed the deterioration of cities around the world.
Client: Bandai America Inc.
Project Responsibilities: Create coin and card illustrations for Zak Storm Super Pirate mobile game.
Exploration of character and color design for a mobile game.
Client: Movember Foundation
Project Responsibilities: Create backgrounds art and final assets, visual development, color keys art.
Client: Sony
Responsibilities: Creating environments and app icon for "Wheel of Fortune" mobile.
Client: Disney
These were variations of TIM ( The Infinity Machine). This was used as an interaction element on a Disney site to help promote the launch of Disney "Infinity"
Client: Schoolastic
Project Responsibilities: Concept and final production of environments created for an educational game called Fraction Tower.
Client: Schoolastic
Character exploration and background art created for a math game that features a skate boarding squirrel.
Early gameplay screens and ship designs for Planet Command.
Client : Carls Jr
Pitch art created for a Carls Jr mobile game.
Client: Lucas Film.
These were E-Card made for Stars Wars hub site used to promote the home re-release of the "Star Wars" trilogy.
Client: Lucas Films
Try to find Watto in the busy districts of Tatooine. This was created as a web game to help promote the home re-release of Star Wars Trilogy.
These were explorations of different styles for Star Wars comic book creator.
Client: Ubisoft
Variations on enemy turrets in the "Splinter Cell" mobile game.
There were splash pages for Splinter Cell Spiderbot mobile game
Early concept of a danger room for Spiderbot mobile game.
Some early concepts for the look and feel of Spiderbot in the "Splinter Cell" mobile game.
Some early concepts for the look and feel of Spiderbot in the "Splinter Cell" mobile game.
Some early concepts for the look and feel of Spiderbot in the "Splinter Cell" mobile game.
Some early concepts for the look and feel of Spiderbot in the "Splinter Cell" mobile game.
Some early concepts for the look and feel of Spiderbot in the "Splinter Cell" mobile game.
Explorations in styles for a pitch that was presented for a Marvel mobile game.
A pitch piece that was used for Spartacus mobile game
Client: Warner Bros.
A fun side scrolling web game made for the promotion of the movie "300 Rise of an Empire. Great project where I created all the characters props and Ui elements, and splash pages for the game.
This was done for an art show