Cover illustration and comic panel artwork for a children's book.
Client: Sama
Custom character illustrations designed for marketing materials and promotional campaigns
Illustrations created for a line of chocolate bar line.
Character designs and sequential storyboards for music a video.
Exploration with Zbrush and texturing.
Character development for a project that got cancelled. Process on how I got to the final design.
Client: Activision
This was a concept used to pitch a monster creator web campaign, used to promote "Prototype 2".
Client: Activision
Head concept for monster creator web campaign, used to promote "Prototype 2".
Client: Activision
This was a concept used to pitch a monster creator web campaign, used to promote "Prototype 2".
Client: Lucas Films
A background environment used as a splash page for "Star War's Racer Rush"
Client: 20th Century Fox (Dawn of the Apes)
Project Responsibilities: Matte paintings for promotional loops that showed the deterioration of cities around the world.
Client: Bandai America Inc.
Project Responsibilities: Create coin and card illustrations for Zak Storm Super Pirate mobile game.
Exploration of character and color design for a mobile game.
Client: Movember Foundation
Project Responsibilities: Create backgrounds art and final assets, visual development, color keys art.
Client: Sony
Responsibilities: Creating environments and app icon for "Wheel of Fortune" mobile.
Client: Disney
These were variations of TIM ( The Infinity Machine). This was used as an interaction element on a Disney site to help promote the launch of Disney "Infinity"
Client: Schoolastic
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Project Responsibilities: Concept and final production of environments created for an educational game called Fraction Tower.
Client: Schoolastic
Character exploration and background art created for a math game that features a skate boarding squirrel.
Background artwork developed to support Nickelodeon's refreshed Invader Zim universe.
Concept artwork visualizing gameplay style alongside diverse enemy ship designs and defense cannon variants.
Client : Carls Jr
Early character exploration art created for a Carls Jr mobile game fighting game.
Client: Lucas Film.
These were E-Card made for Stars Wars hub site used to promote the home re-release of the "Star Wars" trilogy.
Client: Lucas Films
Try to find Watto in the busy districts of Tatooine. This was created as a web game to help promote the home re-release of Star Wars Trilogy.
Client: Warner Bros.
A fun side scrolling web game made for the promotion of the movie "300 Rise of an Empire. Great project where I created all the characters props and Ui elements, and splash pages for the game.
Client: Ubisoft
Concept iterations for the Spider-Bot in Ubisoft's Splinter Cell: Blacklist mobile game
Client: Ubisoft
Variations on enemy turrets in the "Splinter Cell" mobile game.
These were explorations of different styles for Star Wars comic book creator.
Explorations in styles for a pitch that was presented for a Marvel mobile game.
A pitch piece that was used for Spartacus mobile game
This was done for an art show